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Fig. 5.6 IM22 is a variation on IM2; collaboration becomes competition
Fig. 5.7 IM46 and IM47 are variations on IM16; IM46 adds a tactical element to the original
interaction, while IM47 turns the originally competitive interaction into a collaborative one
Both of the described interactions cover more than just a single dimension. Still, all
dimensions that have been listed before, have been covered by at least one interaction
within the case study.
5.6.3
Systematic Variation
Systematic variation of the initial set of 20 interaction methods resulted in 32 ad-
ditional interactions. Full details can be found in (Tetteroo 2010 ); we only mention
some examples of variation. The variation in Fig. 5.6 (IM22) shows a different system
response compared to the original interaction: the players' tails switch owners, caus-
ing collaborative play to become competitive play. As the example shows, inverting
the result of an interaction can lead to completely new dynamics.
Two other examples of variation are shown in Fig. 5.7 . Where the original inter-
action provides a means for competition, the variation of IM46 creates an additional,
tactical layer. In essence, the result is equal to that of the original interaction. How-
ever, a player now has to plan his actions more carefully, adding a tactical component
to the original interaction. Another variation of the original interaction is given by
IM47. Instead of competition, the variation fosters collaboration and social skills.
If players collaborate, at least one of them might benefit from their interaction.
If both players would want to profit from their interaction, they have to negotiate
return-of-favor; this is where the players' social skills are addressed.
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