Information Technology Reference
In-Depth Information
Fig. 2.2 A classroom at the
Shree Rudrayanee School
in great detail the model names of their game consoles and gadgets (Nintendo Wii,
Galaxy Tab2, etc.), the participants from Rudrayanee listed traditional (physical)
games such as chess boards, puzzle games and card games as the games they play
with at school or when visiting friends and family.
Its only in the cell phone front that we see some similarity of access to technology,
with all the participants in both schools reporting having access to cell phones via
their parents (no specifics were asked about the type of phones or the nature of the
access). However in Ullens, two of the children indicated they possessed their own
cell phones.
2.3
The Workshops
From the international call published to solicit ideas for the workshops 5 propos-
als were selected and invited to conduct a workshop during the conference. The
particulars of each of the five workshops are described below.
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