Information Technology Reference
In-Depth Information
Short, J., Williams, E., & Christie, B. (1976).
The social psychology of telecommunications
.
Hoboken: Wiley.
Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive
virtual environments.
Philosophical transactions of the Royal Society B: Biological Sciences,
364
(1535), 3549-3557.
Sodian, B., & Kristen, S. (2010). Theory of mind. In B. Glatzeder, V. Goel, & A. Müller (Eds.)
Towards a theory of thinking
(pp. 189-201). Heidelberg: Springer.
Turing, A. M. (1950). Computing machinery and intelligence.
Mind, 59
(236), 433-460.
Turk, O., Schroder, M., Bozkurt, B., & Arslan, L. M. (2005).
Voice quality interpolation for
emotional text-to-speech synthesis
. Proceedings of Interspeech, Vol. 5, pp. 797-800. Citeseer.
van Breemen, A. J. N. (2004).
Animation engine for believable interactive user-interface robots
.
Proceedings of IEEE RSJ international conference on intelligent robots and systems (IROS
2004), Vol. 3, pp. 2873-2878. IEEE.
van Breemen, A., Yan, X., & Meerbeek., B. (2005).
icat: An animated user-interface robot with
personality
. Proceedings of the fourth international joint conference on autonomous agents and
multiagent systems, pp. 143-144. ACM.
Veevers, J. E. (1985). The social meaning of pets.
Marriage and Family Review, 8
(3), 11-30.
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence
questionnaire.
Presence: Teleoperators and Virtual Environments, 70
(3), 225-240.
Yankelovich, N., Levow, G. A., & Marx., M. (1995).
Designing speechacts: Issues in speech user
interfaces
. Proceedings of the SIGCHI conference on human factors in computing systems,
pp. 369-376. ACM Press/Addison-Wesley Publishing Co.
Yoshikawa, Y., Shinozawa, K., Ishiguro, H., Hagita, N., & Miyamoto, T. (2006).
Responsive robot
gaze to interaction partner
. Proceedings of robotics: Science and systems. Citeseer.