Information Technology Reference
In-Depth Information
6.7
Conclusion
This chapter described three interactive and smart bathroom systems that comprise
aspects of ubiquitous computing and entertainment systems.
The first system, Bathonify, reflects the sounds made by a bather's movements
and vital signs, such as ECG and breathing. This system can be seen as a kind of
interactive sonification system to reflect a bathing life log. Bathers can take their
baths as usual because the sensors are embedded in the system. Further, they can
monitor their own vital signs and transmit bathing state and other information to
another place.
The second system, TubTouch, is a controller platform that transforms a conven-
tional bathtub into an interactive controller using embedded capacitive touch sensors
and a video projector. This system provides a surface computing platform for the
bathtub that can be used as an integrated controller for various conventional bath
equipment, such as water heaters, TVs, audio equipment, Jacuzzis, dryers, and mist
generators. In addition, this system can be used to provide novel applications in the
bathroom, such as Bathtuboom, Batheremin, and BathCount, as discussed above.
The third system, Bathcratch, is a DJ scratching application that uses the squeaks
produced by rubbing the bathtub to provide entertainment. This system uses an
embedded piezo sensor inside the bathtub to detect squeaks, and partially utilizes
the TubTouch system.
We also introduced works related to the above systems and discussed them from
the point of view of practicability, common grounds, and interactivity.
These smart, interactive entertainment systems and technologies for bathrooms
will change and improve QoL in the future.
Acknowledgement These research were partially supported by Osaka Gas Co.,Ltd and a grant from
the Hayao Nakayama Foundation.
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