Java Reference
In-Depth Information
public static void main(String[] args) {
launch(args);
}
}
When the program in Listing 10-14 is run, the Mandelbrot Set Example window in Figure 10-17 is displayed.
Figure 10-17. The MandelbrotSetExample program
Summary
In this chapter, you learned about the JavaFX 3D graphics API. You should now understand the following 3D modeling
concepts:
3D modeling involves the creating of 3D shapes, positioning the camera, placing lights, and
providing material for the 3D shapes.
Sphere , Cylinder , and Box .
The JavaFX 3D graphics API provides three predefined 3D shapes:
MeshView class represents user-defined 3D shapes. You create a new MeshView by giving it
a TriangleMesh .
The
ParallelCamera gives you a view of the 3D model that is not realistic—objects in the
foreground appear to have the same size as objects in the background.
The
PerspectiveCamera gives you a more realistic view of the 3D model, with objects farther
away appearing to be smaller. The fieldOfView controls how wide a view of the 3D model is
rendered.
The
AmbientLight is a light source that appears to come from all directions.
The
 
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