Game Development Reference
In-Depth Information
Chapter 2. Cameras and Game Controls
This chapter contains the following recipes:
• Creating a reusable character control
• Attaching an input AppState object
• Firing in FPS
• Firing non-instant bullets
• Creating an RTS camera AppState object
• Selecting units in RTS
• Making the camera follow units
• Following a character with ChaseCamera
• Adding a game controller and joystick input
• Leaning around corners
• Detecting cover automatically in a third-person game
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