Game Development Reference
In-Depth Information
9. If we take a look at the birds now, they still just float in space. This is very
unbird-like.
10. Let's scroll down a bit to the ParticleInfluencer class. The
ParticleInfluencer class has an opportunity to alter a particle's velocity
when it's created, decreasing uniformity. The DefaultParticleInfluen-
cer class can set an initial velocity, and a variation, from 0 to 1.
11. Set the InitialVelocity parameter to 3.0, 0.0, 0.0 and the Velo-
cityVariation to 1.0 to give the particles some individuality.
12. To make the birds look in the direction they're flying, check the Facing Velocity
box.
Tip
New settings won't take effect immediately, but only when a new particle is generated. If
you want to speed up the process, click on the " Emit All " button to emit all the new
particles with the new settings.
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