Game Development Reference
In-Depth Information
How it works...
When we first call
getAttachmentsNode
on a
Bone
object, it will create a new node.
It will then keep track of it and update its translation, rotation, and scale according to the
values of the
Bone
object. It works as a regular node in most regards, with the difference
being that it follows the
IKhand.R
bone's movements during animations. It is very handy,
isn't it?