Game Development Reference
In-Depth Information
How it works...
When we first call getAttachmentsNode on a Bone object, it will create a new node.
It will then keep track of it and update its translation, rotation, and scale according to the
values of the Bone object. It works as a regular node in most regards, with the difference
being that it follows the IKhand.R bone's movements during animations. It is very handy,
isn't it?
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