Game Development Reference
In-Depth Information
How to do it…
1. Open the model in the
SceneComposer
window by right-clicking on it in
Projects
and selecting
Edit
in
SceneComposer
.
2. Expand the
SkeletonControl
class. Located under
Root
is a Bone called
IKhand.R
, as shown in the following screenshot:
3. Right-click on
IKhand.R
and select
Get attachment Node
.
4. We should now see a node called
IKhand.R_attachnode
created at the top level
of the hierarchy. Attach the banana to the node by dragging it into the
SceneEx-
plorer
window. The banana should now appear in Jaime's hand.
Tip
The banana will not fit perfectly in this recipe. To achieve a perfect fit, the best
way will be to create an actual bone, just for attachments, in the modeling program
of our choice. Since the attached item is attached using the model's center point,
we can expect to have to tweak the position of the items as well.
5. To prove that the banana will actually follow the movement of the model, we can
play an animation. Select
AnimControl
in the
SceneExplorer
window and look at
the
Properties
window. Choose an animation from the drop-down menu.