Game Development Reference
In-Depth Information
How it works...
The BitmapText class is spatial, and needs to be attached to a node in order to be dis-
played. The most common node is probably the guiNode . Spatials added to the
guiNode will be positioned according to the screen space and projected without depth.
For this reason, using the guiNode is suitable for HUD items. Setting the loc-
alTranslation parameter to (0, 0, 0) will make the text appear in the bottom-left
corner of the screen. Instead of using ( screenWidth, 0, screenHeight ), we will
place it in the top-right corner.
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