Game Development Reference
In-Depth Information
How it works...
The AudioNode element has a position in the 3D world since it extends Spatial and
can hence be made to be heard only from certain places. It can also easily be made to fol-
low objects around. In addition to volume and falloff, audio can also be modified during
runtime by area effects such as reverb.
To learn more about how effects can be used to modify audio, check out Chapter 9 , Taking
Our Game to the Next Level .
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