Game Development Reference
In-Depth Information
How to do it…
We can add water using a filter by performing the following steps:
1. Right-click on the Effects folder under Project Assets , select New , and then select
Empty FilterPostProcessor file . You might have to select New , Other... , and then
click on Filters to find it.
2. Name it Water and click on Finish .
3. Right-click on the newly created Water.j3f file and open it.
4. We are now moved to the FilterExplorer window. From here, we can create, add,
and modify scene-wide effects, choosing from a number of premade ones. Right-
click on the Water filter and select Add Filter and then Water .
5. To see filters in the SceneComposer window, we need to click on the Eye icon
shown in the following screenshot. This should give the scene a whole new look.
Do it and see the scene transform.
6. A few properties need to be modified in order to make the water appear smoothly.
The Properties window for the WaterFilter element can seem a bit overwhelm-
ing. For now, let's change the Water Height parameter. The filter will create foam
wherever it meets the land and finds a good separation or where the shore height is
essential. The sweet spot is dependent on the scene but starts out with -2 units.
Changing the following values will affect the appearance along the shoreline:
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