Game Development Reference
In-Depth Information
How it works...
The Cinematic acts as a sequencer for all the different events and apart from firing
events at the defined intervals, we can instead use cinemat-
ic.enqueueCinematicEvent . Doing so will start the supplied event just after the
previous one is done. This can be useful if we want to trigger a series of animations right
after each other. Cinematics can also be set to loop or cycle just like MotionEvents and
you don't need to start them at time 0.
In conclusion, using cinematics is not particularly technical. It's just difficult to get all the
positions, angles, and timings right, especially since there's no intelligence or collision in-
volved in the script. Once you get it right, however, the result will be extremely rewarding.
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