Game Development Reference
In-Depth Information
Using an empty node as a waypoint
Finding out good waypoints for characters and cameras can be difficult enough and it's
not any easier if you have to do it all in code. A trick is to use the SceneComposer to cre-
ate markers much like real movie makers use tape to designate where actors should move.
Right-clicking on the scene node and selecting Add Spatial.../New Node will give us an
invisible marker. Give this a recognizable name and drag it into place by using the Move
function.
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