Game Development Reference
In-Depth Information
Getting ready
This recipe will link the trigger system we created previously in the chapter with the
StateMachine-based AIControl class from the Decision making - Finite State Machine
recipe in Chapter 5 , Artificial Intelligence . Even if you haven't followed the recipes in
Chapter 5 , Artificial Intelligence , but have a different class controlling AI, it should be
quite easy to adapt this recipe to accommodate that class.
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