Game Development Reference
In-Depth Information
Creating a timer trigger
In the Creating a trigger system recipe, we laid the foundation for a Trigger system as
well as created some basic implementations. A timer can be very useful when creating
complex scripts that rely on timing or sequenced events. Not only does it do the obvious
(trigger the blast of the door and then the soldiers running through) but it can also work as a
relay trigger in case many things should be triggered at the same time. In this recipe, we'll
create this Timer object as well as an actual implementation of it where it triggers an ex-
plosion with several components. To save some time, we'll use the TestExplosion test
from jMonkeyEngine to get ParticleEmitters set up and the timing for free. We'll
also create a new ScriptObject called PlayEffect , which controls the particle emit-
ters.
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