Game Development Reference
In-Depth Information
Chapter 9. Taking Our Game to the Next
Level
In this chapter, we'll cover the following topics:
• Creating a muzzle flash using ParticleEmitter
• Creating a trigger system
• Creating a timer trigger
• Adding an interaction trigger
• Controlling AI with triggers
• Creating a dynamic skybox with a moving sun
• Improving a scene with postprocessing filters
• Performing complex movements with MotionPaths
• Cutscenes using cinematics
• Using a positional audio and environmental effects
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