Game Development Reference
In-Depth Information
The world needs a gap to be bridged. So, for this, we'll use RigidBodyControl to rep-
resent two cliffs, one on either side, as follows:
1. Create one RigidBodyControl instance for each side and give it BoxCol-
lisionShape with a size of Vector3f(75f, 50f, 5f) and 0 mass.
2. Place one of them at Vector3f(-100f, -50f, 0) and the other one at
Vector3f(100f, -50f, 0) .
3. Then, add them to physicsSpace .
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