Game Development Reference
In-Depth Information
How it works...
The Arrow object has two major components. One is Geometry , which is a simple
elongated box. The other is CollisionShape for the head of the arrow, which is the
only thing that will look for collisions. The geometry is conveniently moved so that its tip
will be at the (0,0,0) position of the Arrow node. It is convenient since it means we don't
have to do any conversions in ArrowFacingControl but can use rotateUpTo with
the actual velocity (direction) of the arrow.
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