Game Development Reference
In-Depth Information
Importing a model
Let's start off with a pretty basic scenario. We have this model, which we've exported from
a 3D modeling package, and we would like to use it for our game. The first thing we need
to do is convert it to the format that jMonkeyEngine 3 uses internally ( .j3o ). The recom-
mended format to use is .blend coming from the open source modeling package Blender
for which the SDK has extensive support. Another common format is .obj for static mod-
els and Ogre-mesh XML files.
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