Game Development Reference
In-Depth Information
Importing a model
Let's start off with a pretty basic scenario. We have this model, which we've exported from
a 3D modeling package, and we would like to use it for our game. The first thing we need
to do is convert it to the format that jMonkeyEngine 3 uses internally (
.j3o
). The recom-
mended format to use is
.blend
coming from the open source modeling package Blender
for which the SDK has extensive support. Another common format is
.obj
for static mod-
els and Ogre-mesh XML files.