Game Development Reference
In-Depth Information
Interpolating between player positions
If we were to only run our game in a LAN environment, we would probably never expect
low latency or any significant packet loss. While many are blessed even with good Internet
connections nowadays, from time to time, problems still happen. One of the tricks to try to
mitigate these problems is to use interpolation for entities on the client side.
This means that rather than just applying the position and rotation the client gets from the
server, the client will move towards the target position and rotation in steps.
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