Game Development Reference
In-Depth Information
How it works...
When a client joins, the server creates a LoadLevelMessage class and populates it with
the name of the level currently loaded. The server doesn't supply the level itself, but the cli-
ent must have the levels supplied previously. The LoadLevelMessage class only
provides a name in this case, which is probably enough in many cases. For some games, it's
a good idea to support a custom path when loading levels, since it allows for greater cus-
tomization options.
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