Game Development Reference
In-Depth Information
Loading a level
No matter if it's an FPS, RTS, or driving game we're making, we'll want to be able to load
different kinds of environments for the players to roam around in. How can we do that eas-
ily?
In this recipe, we'll add functionalities to the networked FPS game we outlined previously
in this chapter. The principle will work for any kind of already networked game, although it
might differ depending on how the game implements the level. Here, we'll assume it uses
jMonkeyEngine scenes or .j3o scenes.
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