Game Development Reference
In-Depth Information
Getting ready
Good recipes to read up on before this are the previous recipes in this chapter (especially
Making a networked game - Battleships
, on which the architecture relies heavily) and also
the
Creating a reusable character control
recipe from
Chapter 2
,
Cameras and Game Con-
trols
, as we will use a similar pattern here for our
NetworkedPlayerControl
imple-
mentations. To avoid repetition, this recipe will not show or explain all of the regular game-
play code.