Game Development Reference
In-Depth Information
Getting ready
Good recipes to read up on before this are the previous recipes in this chapter (especially
Making a networked game - Battleships , on which the architecture relies heavily) and also
the Creating a reusable character control recipe from Chapter 2 , Cameras and Game Con-
trols , as we will use a similar pattern here for our NetworkedPlayerControl imple-
mentations. To avoid repetition, this recipe will not show or explain all of the regular game-
play code.
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