Game Development Reference
In-Depth Information
The connsForGame list is empty for now, but will be populated as players con-
nect:
private Game createGame(){
Game game = new Game();
game.setId(nextGameId++);
games.put(game.getId(), game);
List<HostedConnection> connsForGame = new
ArrayList<HostedConnection>();
connectionFilters.put(game.getId(), connsForGame);
return game;
}
6. The first thing the addPlayer method does is create a new Player object and
then set the ID of it. We use WelcomeMessage to send the ID back to the play-
er:
private void addPlayer(Game game, HostedConnection
conn){
Player player = new Player();
player.setId(nextPlayerId++);
7. The server broadcasts this message using the client's connection as a filter, ensur-
ing it's the only recipient of the message, as follows:
WelcomeMessage welcomeMessage = new
WelcomeMessage();
welcomeMessage.setMyPlayerId(player.getId());
server.broadcast(Filters.in(conn), welcomeMessage);
8. It then decides whether the player is the first or second to connect to the game,
and adds the player's HostedConnection instance to the list of connections
associated with this game, as shown in the following code snippet:
if(game.getPlayerOne() == null){
game.setPlayerOne(player);
} else {
game.setPlayerTwo(player);
}
List<HostedConnection> connsForGame =
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