Game Development Reference
In-Depth Information
Chapter 1. SDK Game Development Hub
This chapter contains the following recipes:
• Setting up a project
• Importing a model
• Using the Scene Composer
• Modifying heightmaps with Terrain Editor
• Adding a sky box and lighting
• Adding water using a filter
• Adding some ambient audio
• Creating bitmap fonts with Font Creator
• Retrieving an attachment node
• Using ParticleEmitter—Soaring Birds
• An advanced ParticleEmitter class