Game Development Reference
In-Depth Information
How to do it...
Before we work on the screen, we should define a new reusable Nifty control to contain the
character information of the character the player is talking to; perform the following steps
to do this:
1. Create a new file called characterDialogControls.xml with the
<nifty-controls> tag, and inside it, create a new <controlDefinition
name="characterControl"> class.
2. The layout for this is fairly simple; it needs one <panel> element that contains
another <panel> for the character image and a <control name="label">
element for the name.
Now, let's build the dialog screen. We do this by performing the following nine steps:
1. Create a new file called dialogScreen.xml and load nifty-default-
styles and nifty-default-controls . It should also load the charac-
terDialogControls.xml file. We can also include optionsMenu from the
previous recipe.
2. The first element we need is a <screen> element:
<screen id="dialogScreen"
controller="gui.controller.DialogScreenController">
3. Inside this, we define a <layer> element:
<layer id="layer0" childLayout="center"
backgroundColor="#0000">
4. Inside the <layer> element, we define <panel> , which will contain the rest of
our layout:
<panel id="dialogPanel" childLayout="vertical"
visible="false">
5. We'll add a short fade effect to this panel as well:
<effect>
<onShow name="fade" start="#00" end="#ff"
length="200" inherit="true"/>
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