Game Development Reference
In-Depth Information
come accustomed to using these early on, or screen files will quickly become unmanage-
able.
A UI's implementation is often very specific to the game in question. This chapter will try
to show and explain the different functions and effects available in Nifty GUI. Even if the
title of a recipe does not appeal to you, it could still be worth to glance through the content
to see whether it covers some features that could be suitable for your project.
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