Game Development Reference
In-Depth Information
Creating a reusable AI control class
In this recipe, we will create a control that is going to steer an AI character. Using Con-
trol to do this is beneficial since it can add the AI functionality and be used together with
other Controls in the game. We can use GameCharacterControl from Chapter 2 ,
Cameras and Game Controls for both the player and AI characters by adding AIControl
to its spatial. To get a quick and visual result, we'll apply it to the bullet-based Better-
CharacterControl class in this recipe.
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