Game Development Reference
In-Depth Information
Chapter 5. Artificial Intelligence
In this chapter, we'll cover the following recipes:
• Creating a reusable AI control class
• Sensing - vision
• Sensing - hearing
• Decision making - Finite State Machine
• Creating the AI using cover
• Generating NavMesh in SDK
• Pathfinding - using NavMesh
• Controlling groups of AI
• Pathfinding - our own A* pathfinder
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