Game Development Reference
In-Depth Information
Getting ready
Having a model with phoneme animations ready or creating them in an external modeling
program is preferred. It's perfectly all right if the animations are one-frame static expres-
sions.
If the previous options are not available, one method is to use the SDK's functionality to
create subanimations. A version of Jaime with phoneme animations is supplied with the
project for the sake of this recipe. For those interested in going through the process of cre-
ating subanimations themselves, there is a list of the ones used in the Enabling nightly
builds section in Appendix , Information Fragments .
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