Game Development Reference
In-Depth Information
How it works...
An animation in jMonkeyEngine consists of a number of BoneTracks . Each of these has
an array of floats with the times for the animations, an array of Vector3f with the posi-
tions of the bones, array of Quaternions with rotations, and another array of Vector3f's
with scales. Each instance of the arrays contains information about a frame.
A subanimation is a copy of an excerpt from all the BoneTracks in the parent animation.
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