Game Development Reference
In-Depth Information
How it works...
We can see that the
Animation
enum has had a field called
key
added. This is not neces-
sary but is part of a way to not have to hard-code animation names.
By using the
addFromRootBone
method, the channel will automatically add all the
bones recursively, starting with the bone that is supplied first. After adding spine to
up-
perChannel
, it will continue down the chain, adding shoulders, neck, arms, and hands,
as shown in the following screenshot: