Game Development Reference
In-Depth Information
3. In the setSpatial method, we create the upper and lower channels in Anim-
Control . We let AnimChannel add all the bones recursively using the ad-
dFromRootBone method, as shown in the following code:
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
animControl = spatial.getControl(AnimControl.class);
upperChannel = animControl.createChannel();
lowerChannel = animControl.createChannel();
upperChannel.addFromRootBone("spine");
lowerChannel.addBone("Root");
lowerChannel.addFromRootBone("pelvis");
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