Game Development Reference
In-Depth Information
Creating an animation manager control
We will create a control that will handle the animations of a character. It will follow jMon-
keyEngine's control pattern and extend
AbstractControl
. We won't actually use most
of the functions of
AbstractControl
right away, but it's a neat way to offset some of
the code from a possible
Character
class. It will also be easy to add functionalities later
on.