Game Development Reference
In-Depth Information
The essentials of a cube-based world
In this recipe, we'll build a small framework to generate optimized cube meshes, which can
be used to create large-scale worlds. This framework will consist of an AppState object
to handle user actions, a class called CubeWorld that will store the terrain data, and a
class called CubeCell that will store the data for individual cells. In addition, there is a
CubeUtil class that will help us to generate meshes.
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