Game Development Reference
In-Depth Information
Automating trees' distribution
Placing trees and bushes in an editor is fine for many types of games. There are many cases
where you need objects to be in a very specific spot. When it comes to large-scale outdoor
games, you might want to have a way of placing common objects in an automatic way, at
least as a base. An artist or designer might then move items around to suit the needs of the
game.
In this recipe, we'll create one such way that places trees using noise. Once the base is in,
we'll take a look at how the pattern can be varied with different settings.
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