Game Development Reference
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This is an easy way to handle leaning since we have very few calculations to do. The scene
graph takes care of that for us. This works for the same reason; the turning of the head
node in the Creating a reusable character control recipe could control the camera, which is
normally not available in the scene graph. By attaching the head node to the center point
(which, in turn, is attached to the main player node), any rotation or movement that the
node does will be propagated to the head node, and thus, the camera.
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