Game Development Reference
In-Depth Information
Vector2f mousePos2D =
inputManager.getCursorPosition();
if(mousePos2D.x > 0 && mousePos2D.x < cam.getWidth()
/ 10f){
tempVector.addLocal(1f, 0, 0);
} else if(mousePos2D.x < cam.getWidth() &&
mousePos2D.x > cam.getWidth() - cam.getWidth() / 10f){
tempVector.addLocal(-1f, 0, 0);
}
if(mousePos2D.y > 0 && mousePos2D.y < cam.getHeight()
/ 10f){
tempVector.addLocal(0, 0, -1f);
} else if(mousePos2D.y < cam.getHeight() &&
mousePos2D.y > cam.getHeight() - cam.getHeight() /
10f){
tempVector.addLocal(0, 0, 1f);
}
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