Game Development Reference
In-Depth Information
Getting ready
This recipe can be seen as a more advanced version of the previous recipe and won't re-
quire many changes to what we did there but will mainly contain additions. Almost all of
the functionalities will be implemented in a new class, called Bullet (not to be confused
with the physics engine with the same name that we use in a Chapter 8 , Physics with Bul-
let ).
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