Graphics Reference
In-Depth Information
[Röttger02] Röttger, Stefan. Alexander Irion. Thomas Ertl. “Shadow Vol-
umes Revisited,” in Vaclav Skala (ed.),
Proceedings of Winter School of Computer
Graphics (WSCG)
, pp. 373-379, 2002.
http://www.vis.uni-stuttgart.de/
∼
roettger/data/Papers/SHADOWS.PDF
[Rundberg99] Rundberg, Peter.“An Optimized Collision Detection Algorithm,”
MSc thesis, Department of Computer Engineering, Chalmers University of
Technology, Gothenburg, 1999.
http://www.ce.chalmers.se/staff/biff/exjobb/
[Ruspini] Ruspini, Diego.
gilbert.c
, a C Version of the Original Fortran
Implementation of the GJK Algorithm.
ftp://labrea.stanford.edu/cs/robotics/sean/distance/gilbert.c
[Salesin92] Salesin, David. Filippo Tampieri. “Grouping Nearly Coplanar
Polygons into Coplanar Sets,”in David Kirk (ed.),
Graphics Gems III
, Academic
Press, pp. 225-230, 1992.
http://www.graphicsgems.org/
[Samet90a] Samet, Hanan.
Applications of Spatial Data Structures
. Addison-
Wesley, 1990.
[Samet90b] Samet, Hanan.
The Design and Analysis of Spatial Data Structures
.
Addison-Wesley, 1990.
[Sauer01] Sauer, Florian. “Dealing with Memory Constraints: Bringing Dr.
Jones to the Infernal Machine,”Presentation at Game Developer's Conference,
San José, 2001.
http://www.gdconf.com/archives/2001/sauer.doc
[Sayood00] Sayood, Khalid.
Introduction to Data Compression
(2d ed.). Morgan
Kaufmann Publishers, 2000.
[Schneider02] Schneider, Philip. David Eberly.
Geometric Tools for Computer
Graphics
. Morgan Kaufmann Publishers, 2002.
[Schömer00] Schömer, Elmar. Jürgen Sellen. Marek Teichmann. Chee-Keng
Yap. “Smallest Enclosing Cylinders,”
Algorithmica
, vol. 27, no. 2, pp. 170-186,
2000.
http://www.mpi-sb.mpg.de/
∼
schoemer/publications/ALGO00.pdf
[Schorn94] Schorn, Peter. Frederick Fisher. “Testing the Convexity of a Poly-
gon,”in Paul Heckbert (ed.),
Graphics Gems IV
, Academic Press, pp. 7-15, 1994.
http://www.graphicsgems.org/
[Schroeder01] Schroeder, Tim. “Collision Detection Using Ray Casting,”
Game
Developer
, vol. 8, no. 8, pp. 50-56, August 2001.
http://www.gdmag.com/src/aug01.zip
[Segal03] Segal, Mark. Kurt Akeley.
TheOpenGLGraphics System: ASpecification
(Version 1.5)
, October 2003.
http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf