Graphics Reference
In-Depth Information
(a)
(b)
(c)
Figure 4.3 The three common AABB representations: (a) min-max, (b) min-widths, and
(c) center-radius.
There are three common representations for AABBs (Figure 4.3). One is by the
minimum and maximum coordinate values along each axis:
// region R =
(x, y, z) | min.x<=x<=max.x, min.y<=y<=max.y, min.z<=z<=max.z
struct AABB {
Point min;
Point max;
};
This representation specifies the BV region of space as that between the two oppos-
ing corner points: min and max . Another representation is as the minimum corner
point min and the width or diameter extents dx , dy , and dz from this corner:
// region R =
(x, y, z) | min.x<=x<=min.x+dx, min.y<=y<=min.y+dy, min.z<=z<=min.z+dz
struct AABB {
Point min;
float d[3];
// diameter or width extents (dx, dy, dz)
};
The last representation specifies the AABB as a center point C and halfwidth
extents or radii rx , ry , and rz along its axes:
// region R =
(x, y, z) | |c.x-x|<=rx, |c.y-y|<=ry, |c.z-z|<=rz
struct AABB {
Point c; // center point of AABB
float r[3]; // radius or halfwidth extents (rx, ry, rz)
};
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