Game Development Reference
In-Depth Information
Figure 13-3 . You should definitely disable MTP transfers when you run into problems during the transfer
stage
For the moment, you may want to uncheck the Enable MTP check box to avoid possible
transfer problems. Once you've confirmed that the test project is working fine on your
Android device, you can try to re-enable it to see whether transferring still works.
At least in my tests with a Samsung Galaxy S4 device, MTP transfers weren't that much
faster to begin with. That's the few times it worked. With MTP enabled, I frequently re-
ceived error messages, mainly stating that “transfer quit unexpectedly” but also mention-
ing connection loss and timeouts. The Apportable developers confirmed that they found
Samsung devices to be notoriously problematic with MTP transfers.
Android Development Prerequisites
If you've never done any Android development before, here's what you need to know.
Installing Android SDK Is Optional
First of all, with SpriteBuilder Android support you do not have to install the Android
SDK. All that's needed is included in the SpriteBuilder Android plugins. And before you
ask: the Eclipse code editor isn't needed either. Not even if you want to write additional
Java code for your app. You can do that from within Xcode.
You may still want to install the Android SDK just to have access to the Android SDK
offline documentation. It can't hurt, and it won't affect the SpriteBuilder Android plugins.
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