Game Development Reference
In-Depth Information
it in the Timeline so that it is between the
M_monsters
and
M_frontsmoke
nodes. (See
Fig-
Figure 12-4
.
The CCParticleSystem node should be above the M_frontsmoke image
With the
CCParticleSystem
node selected, switch to the
Item Properties
tab and set the
position of the emitter node to 0x-200. New particles should appear close to the bottom of
the background images.
I will explain each particle-emitter property. As you go over each particle-emitter prop-
erty, you should apply the values shown in
Figure 12-5
and
Figure 12-6
to the newly ad-
ded
Particle System
node.
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