Game Development Reference
In-Depth Information
im#.png image. I assume the issue will be fixed by the time you read this topic;
but if it is not, at least now you know how to work around it.
Since the Create Keyframes from Selection command creates a very fast sequence of key-
frames and will almost never match the desired animation speed, SpriteBuilder provides a
way to evenly space a selection of keyframes.
In order to select multiple keyframes, you can either click on them with the Shift key held
down or simply click with your mouse on an empty area on the Timeline (where the key-
frames are) and start dragging. This will draw a selection rectangle that will select all key-
frames inside the rectangle when you let go of the mouse button.
With the three sprite frame animation keyframes selected, select the Animation
Stretch
Selected Keyframes menu item as seen in Figure 12-2 .
Figure 12-2 . Spacing keyframes equally can be done via the Stretch Selected Keyframes command
This will bring up a small dialog where you can enter a Stretch Factor value. Enter 3.0 as
the value and click Done . The keyframes should now be further apart.
Since the player is closing his eye lids in the animation, it should also open them again a
short while later. Move the Timeline Cursor to the position where the player should open
its eyes again, perhaps half a second after the last sprite frame keyframe.
With the CCSprite root node still selected, select player-anim1.png and player-anim2.png
in the SpriteSheets/Global Sprite Sheet. Or if you still have all three selected, you can also
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