Game Development Reference
In-Depth Information
the Bouncy Beast project and fix any compilation, launch, and layout issues that occur.
You'll get advice on how to best approach cross-platform development with SpriteBuilder.
Chapter 14 —Debugging and Best Practices
This chapter is an introduction to debugging with Xcode and Cocos2D. You'll learn about
techniques to catch or prevent programming bugs. Basically, it's a self-help guide that'll
quickly prove invaluable. There's also a section on troubleshooting some of the most
common SpriteBuilder and Cocos2D issues.
Before You Get Started
If you have any questions regarding SpriteBuilder, Cocos2D, or related technologies and
processes, please visit the SpriteBuilder forum ( ht-
tp://www.spritebuilder.com ) and the Cocos2D forum
( http://www.cocos2d-swift.org ) .
I'm also frequently answering programming questions on StackOverflow ( ht-
tp://www.stackoverflow.com ) when they are tagged with Cocos2D.
With that said, have fun, enjoy the ride, and make some great games!
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