Game Development Reference
In-Depth Information
Figure 11-18 . German version of the game with the hit-count bitmap font label in the upper right corner
Summary
In this chapter, you learned how to play sound effects through the Timeline as well as pro-
gramming audio playback with ObjectAL. You learned the difference between short (.caf/
.wav) and streaming (mp3, m4a) audio playback.
You also should have a firm grasp on the differences between TrueType (TTF) and bitmap
font labels. You also know how to localize text strings, including how you can use format
strings to update the localized string with numbers, or possibly other strings.
The results can be seen in the topic project in the folder 12 - Audio Labels and Localiza-
tion .
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