Game Development Reference
In-Depth Information
In the topic's downloadable archive is an Audio folder that contains the audio files. If you
want to use your own audio files, you can use any other audio files instead, but they
should be in .wav or .caf format. You should visit http://opengameart.org if you
are looking for free sound effects and music, but keep in mind that “free to download”
doesn't necessarily mean “free to use in a commercial app.” Always check the licenses for
OpenGameArt resources to see if re-use in commercial applications is allowed. (The com-
mercial apps category includes free apps showing commercial ads.)
I assume you have either located or created an Audio folder that contains two music files,
named game-music.wav and menu-music.wav , and short sound effects named menu-
sfx.wav , splat1.wav , splat2.wav , and splat3.wav . You should drag and drop the Audio
folder onto SpriteBuilder's File View so that the Audio folder appears in the File View . If
you select one of the .wav files in the Audio folder, you'll see a preview image with set-
tings as shown in Figure 11-2 .
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