Game Development Reference
In-Depth Information
Table 1-1 . Mapping Chapters to Example Projects
Chapter
Project Folder
Project Notes
02 - Laying the
Groundwork
Same as creating a new
SpriteBuilder project.
00 - Starting Point
02 - Laying the
Groundwork
01 - Change Scenes
with Buttons
Represents the stage of the pro-
ject midway through Chapter 2 .
02 - Laying the
Groundwork
02 - Level with Player
Prefab
Represents the stage of the pro-
ject at the end of Chapter 2 .
03 - Controlling
and Scrolling
Represents the stage of the pro-
ject at the end of Chapter 3 .
03 - Parallax Scrolling
04 - Physics Move-
ment and Level
Borders
04 - Physics and
Collisions
Represents the stage of the pro-
ject at the end of Chapter 4 .
05 - Timelines and
Triggers
05 - Timeline Anima-
tions
Represents the stage of the pro-
ject midway through Chapter 5 .
05 - Timelines and
Triggers
06 - Triggered Anima-
tions
Represents the stage of the pro-
ject at the end of Chapter 5 .
06 - Menus and
Popovers
Represents the stage of the pro-
ject at the end of Chapter 6 .
07 - Popover Menus
07 - Main Scene
and GameState
08 - Main Menu and
Settings
Represents the stage of the pro-
ject at the end of Chapter 7 .
08 - Selecting and
Unlocking Levels
09 - Level Selection
Scroll View
Represents the stage of the pro-
ject at the end of Chapter 8 .
10 - Chains Ropes and
Springs
Represents the stage of the pro-
ject at the end of Chapter 9 .
09 - Physics Joints
10 - Soft-Body
Physics
Represents the stage of the pro-
ject at the end of Chapter 10 .
11 - Soft-Body Player
11 - Audio and La-
bels
12 - Audio Labels and
Localization
Represents the stage of the pro-
ject at the end of Chapter 11 .
12 - Visual Effects
and Animations
13 - Animations and
Effects
Represents the stage of the pro-
ject at the end of Chapter 12 .
13 - Porting to
Android
14 - HelloSpriteBuild-
er Android
Test project created early in
Chapter 13 .
13 - Porting to
Android
15 - Prior to making
Android-specific fixes
Starting point for an Android port
midway through Chapter 13 .
 
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