Game Development Reference
In-Depth Information
Now add the logo and title for each world. On the
Tileless Editor View
, make sure the oth-
er
UserInterface
folder is checked—the one that refers to the
UserInterface
Sprite Sheet
containing all the
W#
images. You can see an excerpt in
Figure 8-4
.
Figure 8-4
.
The UserInterface Sprite Sheet with the various W# images used for the Scroll View pages
Drag the
W1_logo
onto the
W1_bg
sprite. Then drag the
W1_title
onto the
W1_logo
sprite.
W1_title
should be a child of
W1_logo
, and
W1_logo
should be a child of
W1_bg
. Then
repeat this step for the
W2
and
W3
title and logo images, and be sure to add them to their
corresponding
W2
and
W3
background sprites. See
Figure 8-5
for reference.
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